So, if you drive using your index fingers on the gas and brake triggers, have fun figuring out how to shift through your gear box. So, on XB1, accelerate and braking are your triggers obviously, up shift is the RB above the trigger. I hope you like their default controller settings. It's amazing what little control you have over difficulty, and customizing your driving experience. There is a nice spot to test the settings though with an on screen visualization. The only things you can control are brake, acceleration, and steering sensitivity, but I don't think you can do that from within a race session, only at the main menu, which is a head scratcher to me. Things that have been staples in every single racing game from a difficulty standpoint. I don't think there was an ABS setting either. There's no setting to turn any level of traction control on or off. If you don't like the normal setting, and you find simulation too difficult to control the car, you're done. That being said, the whole thing feels, and looks very rushed to me. As I said earlier, driving here feels very clunky. I liked their driving model, it was their AI that stunk. The model that Martin and company had from their Eutechnyx efforts sure feels completely gone. It was clearly rebuilt from the ground up. Gameplay: Honestly, I didn't get a chance to run a race in simulation mode. In my run at Cali, I caused a spin that I drove away from all you here is "There's a crash in. The spotter audio is spliced together pretty terribly. Sound: It sounds alright, the engine sounds are good. It's like playing on the previous gen, but with more. ok, but It's nowhere near the quality of a Xb1/PS4 game. You do feel like you've got a 3400lb stock car under your control, so that's nice, but unless I was accelerating from a dead stop, I didn't feel like I had 700+ horsepower. The car though, still seemed too stuck to the track for my liking. I didn't get a chance to run the actual race though, I had to leave for work. I qualified 11th for this race, the AI definitely was stronger as it adapted to me, and I didn't run very well for my first lap on the "simulation" setting. because you can't edit it mid session either apparently. Maybe I need to play with the steering sensitivity, right? Good luck doing that though. You can definitely tell the difference in the handling, traction etc. Second race I switched over to Simulation mode. Also still on Normal, because it didn't appear to give me a way to not run the challenge, and you can't change difficulty settings in a session from what I could tell. I then ran the Brad K challenge at Autoclub/Cali. I smoked the field in that first race and I assume that's because it's using that first race to get your speed rating (I had a 92) so set the adaptive AI. More time in the game likely will change my opinion.įirst race, I ran on "Normal", just to feel the game out. Basic impression, from basic time, but some issues that were pretty eye opening to me. It's for XB1, and I managed to get two races (both at Texas), and the Brad K challenge (California) in this morning before work. It's in very limited time in the game, maybe only 30 minutes. Alright, I'm going to preface this impression by saying the following.